Unreal Editor 2.0 Video Tutorials

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Pileyrei
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Unreal Editor 2.0 Video Tutorials

Post by Pileyrei » Mon May 15, 2017 12:11 pm

For anyone interested in making their own maps or just learning some basics about mapping, check out smeerkat's tutorials on YouTube.

They are well presented and easy to understand. Lesson 1 is highly recommended to get you going!

Lesson 1:

Building your first room in UnrealEd

https://youtu.be/YAZ9Wmg4tYo

Lesson 2:

Additive vs Subtractive brushes
Duplicating brush(es)
Intersecting brushes
Align textures (floor example)
Merge polys

https://youtu.be/ls0TXi15fWI

Lesson 3:

Customizing the Texture Browser
How to clip a brush
How to rotate a brush or actor
How to align textures (floor, wall)

https://youtu.be/PbhLoQxazgY

Lesson 4:

How to use the 2D Shape Editor
How to customize the grid
How to revolve shape
How to extrude shape
How to align textures (floor, wall)
How to reset the rotation of a brush

https://youtu.be/0s9TTUZ48pQ

Lesson 5:

Recommended height for stairs
Suggested doorway height and width
Player jump height
Player's height in game
Suggested Mover width

https://youtu.be/X2rDmw8X8PM

Lesson 6:

Making a builder room separate from your actual map
How to reset the red wireframe brush
Changing the grid size for smaller brushes
Add Mover button
Mover Properties (screenshot at the end)
Sound Browser (DoorsAnc, DoorsMod)
Setting Mover sounds
Link to Lode's tutorial on Movers

https://youtu.be/qnoH9yKndBg

Lesson 7:

How to add a Light in your map
Examples of Lighting from official UT maps (Deck16, Face, Tempest)
How to change Light Properties (Color, Radius)
How to add a Corona effect
GenFX texture package (lens flares)

https://youtu.be/WPABtnQTcMU

Lesson 8:

How to save your map
How to add a PathNode in your map
Where to add PathNodes - how far apart, how high
How to add a LiftExit and LiftCenter
How to add a JumpSpot
Using a bot to play-test your map while you spectate
Using special pickups and weapons to entice the bots
How to remove old reachspecs - console command
Recommended number of PlayerStarts in your map

https://youtu.be/4Mpf_dymMF8

Lesson 9:

How to make a door mover
Surface Properties - Texture panning - horizontal, vertical
How to add a Trigger to your map
Collision Height, Collision Radius
Actors - Radii View
How to add a Dispatcher
How to add a SpecialEvent
TriggerControl vs TriggerOpenTimed
Maximum number of events per Dispatcher
Multiple Uses for Triggers

https://youtu.be/elgH38wgBZU

Lesson 10:

How to add an AmbientSound to your map
Actors Radii View
How to adjust Radius and Volume (you can also adjust Pitch)
Add ambient sound to any Actor in your map
How to choose a Music track for your map (Music browser)
How to get Music tracks from other games

https://youtu.be/7Ec7QYmBg_w

Lesson 11:

The 'Add Special Brush' button
How to add a Masked Decoration
Changing grid size to 1
What is an Invisible Collision Hull?
How to add Water to your map (Zone Portal)
Texture panning

https://youtu.be/whMTRqdeb80

Lesson 12:

The 'Add Special Brush' button - Semisolid Pillar
How to change the solidity of an existing brush
Brief explanation of BSP - Binary Space Partitioning
Using solid vs semisolid pillars in your map
Console command: stat fps
Comparison of Nodes / Poly count when using semisolid brushes
Quick run-through of DM-Tempest (Node:Poly ratio)
When to use semisolid brushes

https://youtu.be/X6mi5Yh6vmk

Lesson 13:

The 'Surface Properties' button - top toolbar
Unlit, Special Lit, U-Pan, Mirror, High Shadow Detail, Bright Corners, Fake Backdrop - with examples
How to scale a texture
Volumetric brush
Texture Pan and Texture Rotate - left toolbar
DM-Deck16][ - reduce texture packages in your map
Console command - Texture Cull

https://youtu.be/cuaImLX7TA0

Lesson 14:

The 'Add Special Brush' button - Zone Portal
Zone Portal attributes
How to add a WaterZone
How to add a LavaZone
Zone Velocity (X, Y)
Zone Gravity
Invisible Zone Portal brush

https://youtu.be/Akkxd1-cBEc

Lesson 15:

Surface Properties = Fake Backdrop
Building a separate room for your skybox
SkyZoneInfo actor
Skybox textures and properties (example used: ShaneSky)
Proper scale for a skybox
Orientation of skybox camera
Lighting your skybox
'Search for Actors' button
Some official maps and their skyboxes

https://youtu.be/Jso3AYkcl3o

Lesson 16:

Glass sheet brush, Invisible Collision Hull
Reset red builder brush, set grid size to 1
Intersect brush
BreakingGlass actor and Properties
Mover Properties

https://youtu.be/X2S2YkzHZus

Lesson 17:

Level Properties - Default Game Type = CTFGame
File naming convention for CTF maps
FlagBase Actor
Red team = 0, Blue team = 1
PlayerStarts > TeamNumber
AlternatePath actor
DefensePoint actor
Play-testing your CTF map as spectator, with bots
General tips on CTF map making

https://youtu.be/AMa5e2BQbOM

Lesson 18:

Visible Teleporter
regular Teleporter
combine Teleporter + velocity tube
general tips on using Teleporters

https://youtu.be/m0yIR_HI6Tc

Lesson 19:

where to download Gimp
how to take screenshots of your map
how to prepare your screenshot
importing custom textures to MyLevel
Level Properties - Level Info

https://youtu.be/JPKPCUC16Wg

Lesson 20:

ElevatorMover brush and Properties
ElevatorTrigger actor and Properties
number of keys required for your mover
mover sounds
move time
Ignore when encroach = important

https://youtu.be/rAklIjnSykU

Lesson 21:

2D Shape Editor
get image from current texture (Skaarj.utx)
texture alignment
merge polygons
Trigger Control
assumes you already know how to make movers

https://youtu.be/zXRbp8N803A
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a_cabbage
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Re: Unreal Editor 2.0 Video Tutorials

Post by a_cabbage » Thu May 18, 2017 6:37 pm

These look good.

If only I had the time....

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Pileyrei
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Re: Unreal Editor 2.0 Video Tutorials

Post by Pileyrei » Thu May 18, 2017 6:46 pm

a_cabbage wrote:
Thu May 18, 2017 6:37 pm
These look good.

If only I had the time....
Do lesson 1 when you can. A basic room.
He explains things so well :)
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Re: Unreal Editor 2.0 Video Tutorials

Post by a_cabbage » Thu May 18, 2017 8:33 pm

I did watch lesson 1, the basic room, which I enjoyed, but then realised I would need to know so much more. But right now I need to apply for my child tax credits which I cannot do before I have done my tax return which means I am stuffed for any free time. One life is simply not long enough for all this paperwork.

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Pileyrei
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Re: Unreal Editor 2.0 Video Tutorials

Post by Pileyrei » Thu May 18, 2017 9:48 pm

Feel your pain.....
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Re: Unreal Editor 2.0 Video Tutorials

Post by Atria » Fri May 19, 2017 5:34 pm

Hey you do know you can fill all your forms online it's easy I thought it would be overwhelming but it takes less time to do as I did all mine the normal way last year it took forever but this year I did it online and ill do it again next year I did the disability for online to so much quicker as postal service is crappie
I'm gonna take a look at the mapping my son know a bit so should be fun

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Re: Unreal Editor 2.0 Video Tutorials

Post by Terraniux » Tue Mar 20, 2018 9:48 pm

Nice of you to share Smeerkat's.
I preach the same! :D

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