1st test of UTDMW

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evilgrins
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1st test of UTDMW

Post by evilgrins » Fri Feb 23, 2018 11:16 pm

I've since edited about a dozen CTF & CTF4 maps with the Team Warlord, but this was the 1st.

Anybody that knows me knows Hall of Giants is one of my fave maps:
Image

It's also ideal for Warlords because of the massive amount of empty flying space and the low gravity. Only downside of the UTDMW (file is actually UTDM.u) is when the Warlord dies it loses its team skin. I know how to make a corpse-skin for the thing, but really... who cares what team it was on after it dies? All that matters is when it respawns it gets its team colors back.

Did a little tinkering with projectiles. Red Team Warlord is using the most powerful disperson burst, which is reddish. Because the blue dispersion burst is fairly weak, opted to give the Blue Team Warlord a taser burst which is very strong too:
Image

Figure anyone that plays CTF with Rocket-X or some other flying mod will enjoy this as well, given this is an edit based off the 2nd HallOfGiants CTF map, where the bases are really high up near the ceiling. Just be sure to not crash into the mirror!

That'll make sense when you're up there.

Enjoy!
http://www.mediafire.com/file/ajyll9ock ... Giants.zip

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Pileyrei
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Re: 1st test of UTDMW

Post by Pileyrei » Tue Feb 27, 2018 6:29 pm

This looks GREAT, thanks for sharing. :)
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Letylove49
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Re: 1st test of UTDMW

Post by Letylove49 » Sat Mar 03, 2018 12:54 pm

CTF4 is a funny mod

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evilgrins
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Re: 1st test of UTDMW

Post by evilgrins » Wed Mar 07, 2018 12:15 am

Pileyrei wrote:
Tue Feb 27, 2018 6:29 pm
This looks GREAT, thanks for sharing. :)
Happy to do so!
Letylove49 wrote:
Sat Mar 03, 2018 12:54 pm
CTF4 is a funny mod
It does take some getting used to, and it's got more options built into it than most any other gametype.

I prefer playing so any team can go after whatever flag they want, and you have to literally pick up your team's flag and bring it back to your base if the enemy drops it.
Shot0181.png
Shot0181.png (588.49 KiB) Viewed 346 times
Also, elimination... which means any time a team's flag is captured and scored on, that team loses a point. If they get negative whatever the winning score of the game is, their team is deleted from the game until the next match.

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