Maps not designed for rushing to the end

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evilgrins
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Maps not designed for rushing to the end

Post by evilgrins » Thu Jun 07, 2018 4:38 am

Something that gets complained about a lot in many forums are MonsterHunt games online where some of the players don't appear to be interested in killing all the monsters. For whatever reason, they seem to be in a rush to get to the exit and killing only the fewest number of monsters possible to do this.

Why do they do this?
· Could be they don't like the map they're on and want to get to the next one
· Could be they're deliberately trying to piss other players off
· Could be they're invaders from Planet X

One of those isn't so likely...

While not the initial reason I got into editing maps, sometimes I do keep this in mind while working a project. Trying to make aspects of a map tricky for anyone trying to rush to the end. At least give the other players more time to try and kill everything else.

There's a popular map called MH-LostInTimeV2 where you fight through a Skaarj base, go through a portal, and wind up in a land filled with dinosaurs. To access the exit you gotta kill some dinos, activate some stones, and gain access to an ancient temple where there's another portal inside that is the exit...
Image
...I swapped out some of the dinos on the map with truly hard to beat monsters, so even if someone did rush through the map, they'd really be in a fight once they got to the end.

Went skimming through the edits I've got setup for downloads, to see if I had any handy for combating these map-rushers, and here's what I've got:
· https://unreal-games.livejournal.com/112419.html
· https://unreal-games.livejournal.com/108646.html
· https://unreal-games.livejournal.com/105687.html
· https://unreal-games.livejournal.com/93958.html
· https://unreal-games.livejournal.com/99452.html
· https://unreal-games.livejournal.com/86952.html
· https://unreal-games.livejournal.com/71247.html

Does anyone else know of maps that would slow down map-rushers?

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Pileyrei
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Re: Maps not designed for rushing to the end

Post by Pileyrei » Thu Jun 07, 2018 7:44 am

An excellent topic!

I think some people don't like the maps or really feel its just fine to finish the map even if you haven't killed all the monsters.

I love the Lost in time V2 map, have played it many times and remember being wowed the first time I saw it.

I can probably think of a few maps.

Have you played on Hitman's Unreal Mayhem MH server with NW3?
The maps on there are INSANE! No chance to rush them. Massively powerful monsters and no way you can rush most of them. I highly recommend the server - will post the IP if you don't have it.

:tele:
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Hook
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Re: Maps not designed for rushing to the end

Post by Hook » Thu Jun 07, 2018 3:54 pm

Maybe SOME people just like to see IF they can make it through a map Fast (like some sort of race), and without getting "hurt" - to much. ;)
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evilgrins
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Re: Maps not designed for rushing to the end

Post by evilgrins » Fri Jun 08, 2018 12:27 am

Pileyrei wrote:
Thu Jun 07, 2018 7:44 am
Have you played on Hitman's Unreal Mayhem MH server with NW3?
Don't think so, been awhile since I played online.

Can you forward me a link to get me to him?
Hook wrote:
Thu Jun 07, 2018 3:54 pm
Maybe SOME people just like to see IF they can make it through a map Fast (like some sort of race), and without getting "hurt" - to much. ;)
Not getting hurt too much seem a moot point, as most of those that complain play with ammo/health regenerators.

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Re: Maps not designed for rushing to the end

Post by Pileyrei » Fri Jun 08, 2018 9:21 pm

Image

Lots of downloads.

Try the map "Hitmans pad" amongst other.

This server has monsters never seen before and awesome maps.

NO chance of rushing most of them.

See you on?
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